![]() You are a “Prophet,” someone who manifests intense magic seemingly out of nowhere, and with the capability to alter the continent’s seemingly doomed fate. Yet what really sells the story, and the game as a whole, is how the gameplay seamlessly ties into it. You have to progress to the next point in this “quest,” which takes you to a room smeared with blood, and an elk carcass smack dab in the middle of it. It’s weirdly sweet, even without reading his journals, and as you enter the house and are greeted with raw flesh in bowls, jars full of parts, and Goya paintings on the walls, all you want to do is get the hell out of there. Not only does he look like the sort of serial killer you always fear you’ll run into on a hike in the woods, but his voice acting is astoundingly unnerving. Sure hope I don’t have to meet the weirdo who did all this.Įxcept that weirdo is your dad-”Daddy,” to be clear, and Daddy is the scariest man I’ve ever seen using Skyrim‘s engine. If you take time to explore the surroundings, you’ll find journals in burnt down homes detailing the best ways to eat human flesh. You know, logically, you’re just playing in Skyrim with extra steps, but the eery music in the background, and the soft pitter-patter of your child feet running up the hill, make you start to wonder. ![]() The game opens with a dream sequence that quickly disorients you. Enderal takes place in a home-brewed world called Vyn, with its own lore that has been explored using toolsets from Skyrim developer Bethesda since Elder Scrolls III: Morrowind. ![]()
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